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TeacherGaming Tour 2014

Tour 2014 Finished!

Last year our #tgtour2014 gathered over 2,000 kids and 500 teachers to learn, play games and solve the big social issues we have in our European society. What we did was run a bunch of workshops all over Europe. Every workshop concentrated on a single theme and a single game: using KerbalEdu to spark interest in STEM-subjects, create games with Gamestar Mechanic to increase media & game literacy or learn the value of coding in everyday life with turtle robots in ComputerCraftEdu.

Did we solve all problems? Well no, but we got 2,500 people aware, curious, excited and ready to create a change. And we had a lot of fun!

... ... See you on the west coast? (#tgtour2015)

TeacherGaming Tour 2014

What is this?


Our Europe tour is about raising awareness of social challenges schools are already facing globally. The world is full of information and possibilities and our youth are having difficulties in exploring the field of possibilities for careers and making the right choices in the modern ‘education tube’ from Pre-K to university.

We will be running workshops in various locations in Europe. Check out the tour locations here!
Our tour aims to give
  • exciting experiences to youth and spark their curiosity in topics like STEM and Coding
  • an example of a different kind of pedagogy that teachers can apply to any topic
  • one solution to tackle the skill shortage in Europe
If you are interested in knowing more
  • drop by at your local STEM / Coding tour host
  • drop a line at tour(at)teachergaming.com to organize an interview or ask for more details
  • #tgtour2014 on Twitter
  • You can read the press release of our tour here

Games



ComputerCraftEdu

ComputerCraftEdu is a new way to teach computational thinking to Minecraft players that are new to coding. They will use a tile-based interface to learn the fundamentals of programming languages in a fun, accessible environment.

ComputerCraftEdu is part of MinecraftEdu, a school-ready remix of the original smash hit game Minecraft, played by over 30 million people worldwide.

  Read more about the workshop

KerbalEdu

KerbalEdu marches Kerbals from their Space Program to the classroom. Explore the solar system with rockets you build yourself and refine your designs when things go awry. Orbits and staging, drag and thrust will all become familiar to you in the process.

After all, it’s only rocket science, right?



  Read more about the workshop

Gamestar Mechanic

Published by E-Line Media. Gamestar Mechanic is a game, curriculum and online community designed to teach kids the principles of game design, critical thinking, systems-based thinking, iterative design and to build a motivation for design and engineering learning.




  Read more about the workshop

Events


15th-21st September
Northern Ireland, Derry: CultureTECH 2014
17th September
Germany, Hamburg: PLAY14
24th September
Finland, Helsinki
2nd October
Denmark, Viborg: Animation Festival 2014
3rd October
Denmark, Viborg: Select / Start Play
9th-10th October
Norway, Oslo: Senter for IKT i utdanningen
15th October
Germany, Neu Isenburg
16th-17th October
Germany, Kaiserslautern
20th October
Germany, Cologne
20th October
UK, Kent
23rd October
UK, Canterbury
24th-26th October
UK, London: Mozilla Festival 2014
27th October
UK, London: LEGup London
27th October
UK, Manchester
28.10 - 1.11
UK, Nottingham: GameCity
3th-4th November
Finland, Espoo
4th November
Finland, Helsinki
6th-7th November
Finland, Espoo
10th-14th November
Finland, Helsinki: Teacher Professional Development

Finnish National Game Day

This year TeacherGaming is proud to be the protector of Finnish national game day!

10th-14th November
Southern Finland: National Game Day Workshops
15th November
Finnish National Game Day

... See you on the west coast? (#tgtour2015)

News



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Feedback


Want to see something specific in these sessions? Have some ideas, or want to give feedback on how awesome this concept is or do you just want to say hi?

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If you use Twitter, send your feedback using: #tgtour2014 hashtag.

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