Last year our #tgtour2014 gathered over 2,000 kids and 500 teachers to learn, play games and solve the big social issues we have in our European society. What we did was run a bunch of workshops all over Europe. Every workshop concentrated on a single theme and a single game: using KerbalEdu to spark interest in STEM-subjects, create games with Gamestar Mechanic to increase media & game literacy or learn the value of coding in everyday life with turtle robots in ComputerCraftEdu.
Did we solve all problems? Well no, but we got 2,500 people aware, curious, excited and ready to create a change. And we had a lot of fun!
... ... See you on the west coast? (#tgtour2015)
TeacherGaming Tour 2014
What is this?
Our Europe tour is about raising awareness of social challenges schools are already facing globally. The world is full of information and possibilities and our youth are having difficulties in exploring the field of possibilities for careers and making the right choices in the modern ‘education tube’ from Pre-K to university.
We will be running workshops in various locations in Europe. Check out the tour locations here!
Our tour aims to give
exciting experiences to youth and spark their curiosity in topics like STEM and Coding
an example of a different kind of pedagogy that teachers can apply to any topic
one solution to tackle the skill shortage in Europe
If you are interested in knowing more
drop by at your local STEM / Coding tour host
drop a line at tour(at)teachergaming.com to organize an interview or ask for more details
ComputerCraftEdu is a new way to teach computational thinking to Minecraft players that are new to coding. They will use a tile-based interface to learn the fundamentals of programming languages in a fun, accessible environment.
ComputerCraftEdu is part of MinecraftEdu, a school-ready remix of the original smash hit game Minecraft, played by over 30 million people worldwide.
KerbalEdu marches Kerbals from their Space Program to the classroom. Explore the solar system with rockets you build yourself and refine your designs when things go awry. Orbits and staging, drag and thrust will all become familiar to you in the process.
Published by E-Line Media. Gamestar Mechanic is a game, curriculum and online community designed to teach kids the principles of game design, critical thinking, systems-based thinking, iterative design and to build a motivation for design and engineering learning.
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Want to see something specific in these sessions? Have some ideas, or want to give feedback on how awesome this concept is or do you just want to say hi?
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Coding - MinecraftEdu / ComputerCraftEdu
Minecraft virtual environment
Participants understand how coding can help them in basic tasks in the game and learn how to program a small robot to do their biddings in the game. Participants get introduced to LUA and graphical coding language.
We approach technology as a tool, need-based model where students find a real purpose for how coding can help their gameplay in one of their favorite games and understand coding’s real value in everyday life.
Lesson in a nutshell
After making sure everyone is familiar with the basic controls and game mechanics of Minecraft the instructor leads familiarization to how turtle robots work. How to customize your robot, how to insert programs, how to execute programs etc.
Students are introduced to a task that involves a lot of resource gathering and collaborative construction. Students will work in teams. In order to concentrate on the construction / creation side the students can use turtle robots to gather the needed resources.
STEM - Kerbal Space Program / KerbalEdu
eleven and up
Kerbal Space Program virtual environment
Understanding how math, physics and mechanical solutions correlate with each other and represent one’s solutions in a mathematical manner (Linear function).
Showing a concrete connection between ‘real life’ and more complex mathematical functions. Giving an example of how math can be used to improve design and functionality.
Lesson in a nutshell
First students get to know the game: how to assemble parts and how to determine usable pieces and functionalities. Then the students will be issued a set of tasks to build a functioning rocket that is able to carry a specific payload to the orbit. After mission is successful, it’s time to tweak the rocket!
Students will run a series of tests to determine how mass and force correlate and what is a good thrust to weight ratio for a space ship and make the connections between tha maths and the game.
Game Coding - Gamestar Mechanic
Classroom activities to understand how games work, later Gamestar Mechanic
To understand the basics of how games function and to get an overview of what elements they include, what happens when you alter them and understand games as a system.
Hands-on learning first to reverse engineer well known games like rock-paper-scissors to understand the components and learn from a simple, but functioning model.
Lesson in a nutshell
When a ‘general’ understanding of what the elements in games are has been obtained, it is time to play a game called rock-paper-scissors, but this time the participants get the chance to fix certain problems (for example the fact that the game is often a tie) of the game with their own rules.
Next the participants will have a chance to create their own game with specific elements they are given during the workshop. These games can be very simple but include all the game elements introduced earlier. Then we will move to Gamestar Mechanic and start making games :)